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CODE,
SOUND & WORLDS.
Game programmer, designer and music producer working across player experience and the systems beneath it.
Born in 2000 and based in Belgium. I’m currently building Forefront VR at Triangle Factory, after contributing to Breachers VR.
I enjoy moving between the player-facing feel of a mechanic and the technical systems that keep it reliable. My work spans gameplay programming, VR interaction, sound design, audio implementation and server stability.
LanguagesC# · C++ · Python · JavaScript · Java
EnginesUnity · Unreal Engine · DirectX 11
PlatformsMeta Quest · SteamVR · PC · PSVR2
AudioWwise · FMOD · FL Studio
ToolsGit · Visual Studio · Rider
Education
Howest — Digital Arts & Entertainment
Game Development · Kortrijk, Belgium · Graduated 2022