Game Programmer · Breachers VR
Contributed to audio implementation, gameplay mechanics, VR interaction systems, and server performance and stability. Built and refined Wwise-driven sound systems for weapons, player actions, ambient spaces and interface feedback.
Audio implementation
Integrated and tuned weapon, player action, ambient and special interaction sounds with Wwise and Unity.
Gameplay systems
Built sound-linked mechanics and improved the feedback around competitive rewards, drones and interactive blockers.
Multiplayer & server
Resolved matchmaking, rejoining and server crash issues to improve session reliability.
UI & player feedback
Improved button, progression and match-found audio to keep the game flow clear and responsive.