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SHIPPED IN
VIRTUAL REALITY.

Production work across gameplay, audio and multiplayer systems for live VR titles.

2022 — PRESENT
TRIANGLE FACTORY

Game Programmer · Breachers VR

Contributed to audio implementation, gameplay mechanics, VR interaction systems, and server performance and stability. Built and refined Wwise-driven sound systems for weapons, player actions, ambient spaces and interface feedback.

C#UNITYWWISEMETA XR SDKSTEAMVRPSVR2

Audio implementation

Integrated and tuned weapon, player action, ambient and special interaction sounds with Wwise and Unity.

Gameplay systems

Built sound-linked mechanics and improved the feedback around competitive rewards, drones and interactive blockers.

Multiplayer & server

Resolved matchmaking, rejoining and server crash issues to improve session reliability.

UI & player feedback

Improved button, progression and match-found audio to keep the game flow clear and responsive.